Light spell refinement

Finally finished college and all my assignments. Haven’t had time to touch the project until today.

Worked on some refinement for the light spell, slowly working my way through each spell. The light spell is pretty much finished now, all I need to do is make some  additions to particle effects and add in destroy animation for the light pulse.

Basically I added in a timer for the spell. When you hold the trigger down, you have 10 seconds of light. If you run out of time or stop pressing the trigger, after 1 second, a slow recharge will happen, and will eventually give you another 10 seconds of light. It is possible to add on more time to the light by finding small floating power ups in the level.

A feature I was going to include was making it so that holding down the trigger fully used more power, but I’m not sure if I will implement it. I will have to see how the spell works in a real level scenario and then decide.

Other than that I added in an “Unable to use spell” sound effect. I have the push spell working from a few weeks ago and will make a new blog post showing a gif of that in action tomorrow hopefully.

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