A bit late on this update. Better late than never I guess.
The physics spell has been finished 100% now. The push spell does what it says, pushes objects that have rigidbodies attached to them.
Here is a GIF of it in action:
Going to be updating the blog a bit today with the different things I have been working on, including the health system and Oculus support. The slow motion spell is also very cool.
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