Working on making the game look a bit better this week. So far I added in a particle system to go with the different colours of each spell. I hope to try add in a different particle system for each spell, but this is fine for now, quick gif of it:
Other than that, I got the fireball spell working with a decent looking fireball and all. It sort of curves when you shoot it, which I think actually helps you place shots nicely. Here it is:
The only other real thing I did was add in sound effects for some more spells and also for changing spells. Once I have the rest of the sounds, particle systems and spells implemented, I will start making a level which requires you to use all of the spells to finish it, I’m quite looking forward to that actually.
I ran into some trouble with my Hydras unfortunatly. I am quite worried it will have an affect on my presentation and overall grade. Basically the range of the Hydras has been severly limited for some reason. I can’t take more than a step back from the base station without getting unreal amounts of jitter. Since there will be positional tracking, this will be a huge problem, as you need to take at least a step back from the base station for room. Hopefully I can fix it, as it did work around Christmas time, it just seems that since I have reformatted my laptop it has happened.